The Last Camp.
A made-up TV game. Designed to test a whole team, not how much pain one person can take.
Act 1: Build your way in.
A giant indoor island. Teams read maps, fix a machine, and build a bridge. The set shifts from warm daylight to a fake snowstorm.
Act 2: Choose your trouble.
A puzzle tower. A shallow-water maze. A balance path. Each team picks its own route. The tasks look huge. Fall protection, separate stunt work, trained staff, and stop rules would need real expert design.
Act 3: The trust vault.
Teams can share clues—or keep them. The last task only opens when rivals work together. The twist: the best solo player cannot win alone.
Money buys more wonder.
Huge sets. Clever effects. More ways to stop. No actual starvation, dangerous cold, sleep deprivation, animal distress, or uncontrolled falls. This is a creative pitch, not a ready-to-run safety plan.